jitspoe

KOOK: Retro FPS GameDev day 610: Tab Close Thursday (+maybe looking at physics bugs)

jitspoe's Most Recent 15 Streams

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  • KOOK: Retro FPS GameDev day 608 part 3: Trailer Tuesday. (TODO Tuesday but the new trailer is at the top of my TODO list).
    - streamed for 1 hour
    48
    avg viewers
    56
    peak viewers
  • KOOK: Retro FPS GameDev day 608: Trailer Tuesday. (TODO Tuesday but the new trailer is at the top of my TODO list).
    - streamed for 2 hours
    31
    avg viewers
    47
    peak viewers
  • KOOK: Retro FPS GameDev day 608: Trailer Tuesday. (TODO Tuesday but the new trailer is at the top of my TODO list).
    - streamed for 2 hours
    22
    avg viewers
    28
    peak viewers
  • KOOK: Retro FPS GameDev day 607: Mapping and Marketing Monday. Trenchbroom + Godot engine.
    - streamed for 5 hours
    30
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    40
    peak viewers
  • Adding Godot plush projectile to Wulfmanbot + maybe some Paintball2 dev.
    - streamed for 6 hours
    41
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    52
    peak viewers
  • !pb2 Paintball 2 Social Saturday! digitalpaint.org to grab the game and join in.
    - streamed for 4 hours
    24
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    31
    peak viewers
  • Fist of the Forgotten Dev #1014: Website updates, level design, bull boss battle.
    - streamed for 5 hours
    36
    avg viewers
    55
    peak viewers
  • KOOK: Retro FPS GameDev day 606: Tab Close Thursday.
    - streamed for 5 hours
    23
    avg viewers
    31
    peak viewers
  • KOOK: Retro FPS GameDev day 605: Finishing lantern + ???. Godot engine + blender + Substance Painter.
    - streamed for 6 hours
    53
    avg viewers
    121
    peak viewers
  • KOOK: Retro FPS GameDev day 604: TODO Tuesday.
    - streamed for 5 hours
    32
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    43
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  • KOOK: Retro FPS GameDev day 603: Last day of working on Quake Sewer Jam 3 level, for real this time.
    - streamed for 6 hours
    35
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    46
    peak viewers
  • KOOK: Retro FPS GameDev day 602: Bonus level design stream. Need to finish this Quake Sewer Jam level!
    - streamed for 8 hours
    40
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    58
    peak viewers
  • KOOK: Retro FPS GameDev day 601: Running out of time to finish this Quake Sewer Jam level!
    - streamed for 7 hours
    34
    avg viewers
    52
    peak viewers
  • KOOK: Retro FPS GameDev day 600: 600 days of KOOK dev, and here I am jamming Quake sewers.
    - streamed for 5 hours
    27
    avg viewers
    37
    peak viewers
  • KOOK: Retro FPS GameDev day 599: The sewer is STILL getting jammed! (Quake mapping jam).
    - streamed for 5 hours
    32
    avg viewers
    41
    peak viewers