Shmellyorc

Live: Developing a 2D Game Engine with SFML & C#

Shmellyorc's Most Recent 15 Streams

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  • Live: Developing a 2D Game Engine with SFML & C#
    - streamed for 11 hours
    17
    avg viewers
    20
    peak viewers
  • Asset Manager Overhaul: Lazy I/O, VRAM Budgeting, Central Path Lookup & 16-bit FNV-1a IDs for Blazing-fast Asset Retrieval
    - streamed for 16 hours
    11
    avg viewers
    11
    peak viewers