NeverSink

Latenight game dev: Working on roguelike with backpack/arpg elements. Today: early game improvements&loot

NeverSink's Most Recent 15 Streams

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  • Latenight game dev: Working on roguelike with backpack/arpg elements. Today: early game improvements&loot
    - streamed for 2 hours
    15
    avg viewers
    20
    peak viewers
  • Latenight game dev: Working on roguelike with backpack/arpg elements. Today: expanding inventory system - improving juiciness
    - streamed for 3 hours
    13
    avg viewers
    18
    peak viewers
  • New year devtime: Expanding attack system with new tricks. Coding roguelike with ARPG elements in unity!
    - streamed for 4 hours
    16
    avg viewers
    24
    peak viewers
  • New year devtime: Expanding attack system with new tricks. Coding roguelike with ARPG elements in unity!
    - streamed for 3 hours
    19
    avg viewers
    27
    peak viewers
  • New year devtime: Expanding attack system with new tricks. Coding roguelike with ARPG elements in unity!
    - streamed for 3 hours
    37
    avg viewers
    69
    peak viewers
  • New year devtime: Coding roguelike with ARPG elements in unity! Today: (Re)Building a bunch of new attacks!
    - streamed for 4 hours
    23
    avg viewers
    31
    peak viewers
  • New year devtime: Coding roguelike with ARPG elements in unity! Today: (Re)Building a bunch of new attacks!
    - streamed for 4 hours
    22
    avg viewers
    30
    peak viewers
  • New year devtime: Coding roguelike with ARPG elements in unity! Today: Reviewing Attack system and designing new attacks
    - streamed for 4 hours
    30
    avg viewers
    42
    peak viewers
  • Holiday game dev. Coding roguelike with ARPG elements in unity! Today: refining attack forms (sleepy edition)
    - streamed for 3 hours
    20
    avg viewers
    29
    peak viewers
  • Holiday game dev. Coding roguelike with ARPG elements in unity! Today: developing a combat-testing room
    - streamed for 2 hours
    18
    avg viewers
    28
    peak viewers
  • Working on a roguelike with ARPG elements in unity! Today: developing a combat-testing room
    - streamed for 5 hours
    25
    avg viewers
    37
    peak viewers
  • DemonBear Saturday: Farming Abyss/Rituals + Temple. Dev Streams resume next days
    - streamed for 6 hours
    89
    avg viewers
    111
    peak viewers
  • Trying out new patch and investigating new temple strats (demon bear)
    - streamed for 4 hours
    30
    avg viewers
    41
    peak viewers
  • ARMAGEDDONBEAR Chill T14+ mapping. Filter is updated! Drops Enabled. Bear warning!
    - streamed for 4 hours
    28
    avg viewers
    47
    peak viewers
  • ARMAGEDDONBEAR Exploring Endgame. Filter is updated! Drops Enabled. Bear warning!
    - streamed for 8 hours
    46
    avg viewers
    67
    peak viewers