EntwicklerWG

[Unity/C#] - Stacklands im Drova Universum. Neues Hobbyprojekt! !TOPAS !devblog !drova

EntwicklerWG's Most Recent 15 Streams

Past stream logs

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  • [Unity/C#] - Wie baut man eigentlich ein Framework für ein Open-World RPG -> !TOPAS !devblog !drova
    - streamed for 6 hours
    34
    avg viewers
    50
    peak viewers
  • GameDev | Lua, Schweiß und Pixel !topas !devblog !drova
    - streamed for 3 hours
    33
    avg viewers
    49
    peak viewers
  • [Unity/C#] - Optimieren in Projekt Topas. Zero Garbage Policy. !topas !devblog !drova
    - streamed for 2 hours
    32
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    41
    peak viewers
  • [Unity/C#] - Texture Packing Algorthmus !topas !devblog !drova
    - streamed for 3 hours
    27
    avg viewers
    35
    peak viewers
  • [Unity/C#] - Weitere +10.000 Zombies gleichzeitig simulieren. Wir schauen uns ECS in Unity an. !topas !devblog !drova
    - streamed for 4 hours
    30
    avg viewers
    44
    peak viewers
  • C#/Unity - Fun Friday !topas !devblog !drova
    - streamed for 3 hours
    39
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    53
    peak viewers
  • Ein neuer Start in Rimworld! BOCK! !topas !devblog !drova
    - streamed for 4 hours
    25
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    36
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  • [Unity/C#] - Zum ersten MAL ECS anschauen mit Unity! 10.000 Einheiten gleichzeitig simulieren. !topas !devblog !drova
    - streamed for 3 hours
    32
    avg viewers
    51
    peak viewers
  • [Unity/C#] - Lua Scripting für Aseprite !topas !drova !devblog
    - streamed for 2 hours
    29
    avg viewers
    35
    peak viewers
  • [Unity/C#] - Lua Scripting für Aseprite !topas !drova !devblog
    - streamed for 44 minutes
    21
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    31
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  • [Unity/C#] - Die RenderPipeline macht (wieder) Probleme !topas !drova !devblog
    - streamed for 3 hours
    27
    avg viewers
    35
    peak viewers
  • [Unity/C#] - Neues Graphentool von Unity testen! - Und irgendwas ist anders oder? !topas !drova !devblog
    - streamed for 3 hours
    41
    avg viewers
    54
    peak viewers
  • Factorio-Like-Game, aber man kann alles programmieren?! Wir probieren ICARIA aus und versuchen alles zu automatisieren!
    - streamed for 4 hours
    23
    avg viewers
    30
    peak viewers
  • Spaß mit Lua - Aseprite Scripting !devblog !drova !topas
    - streamed for 3 hours
    49
    avg viewers
    59
    peak viewers
  • [Unity/C#] Spaß am Pool(ing) Projekt "Topas" -> !devblog !drova !topas
    - streamed for 2 hours
    38
    avg viewers
    48
    peak viewers